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I played Call of Duty: Modern Warfare II multiplayer for quite a few hours this weekend, leveling up to 15 in the game’s first beta on the PlayStation 5 console. Made for the next generation, it’s one of the best looking Call of Duty games yet.
I was impressed with the gameplay of the multiplayer mode, which will debut on October 28 alongside the Modern Warfare II single player campaign. The basic gameplay of the multiplayer mode, where six human players square off against six others in infantry combat, is solid.
You can see some of my multiplayer rounds in the videos embedded in this story. At first, I had real trouble staying alive in the game and thought there was something different about this year’s title. But eventually, once I leveled up my weapon a bit, I was able to even the score a bit.
We’re yet to see some of the deeper improvements to the game, like underwater fighting or vehicular chase combat, but the next-gen graphics on the PS5 were pretty vivid and detailed. And after I figured out what was causing my initial network issues (the PS5 forgets it has an internet connection from time to time), I didn’t see a single instance where boosted graphics caused my machine to drag on the front end. network. Instead, it worked quite well. I only had occasional crashes, but overall I was pretty happy with the network performance of the game.
With the revamped Gunsmith customization platform, it will give people plenty of reasons to level up their weapons for the debut of Call of Duty: Warzone 2.0 on November 16. The great thing about Gunsmith is that you can quickly edit it and change a loadout. during the very short time between matches. One of the best things is that the delay between matches is quite short. So this Call of Duty does not waste your time compared to previous titles.
I primarily played Domination and Team Deathmatch on three maps: Farm 18 in a classified location, Mercado Las Almas in Mexico, and Breenbergh Hotel in an evacuated center of Amsterdam. I also played a few rounds of Hostage Rescue at the Valderas Museum in Spain, and at Breenbergh, as well as Knockout. In both modes, you get a life. But teammates can revive each other.
For all of this beta testing, the game focused on core in-game infantry combat with 6v6 battles.
I was fooled a couple of times by the decoy soldier, who quickly inflates and draws fire from other players, exposing their locations. If you hit the lure, the air deflates and you have to wonder where the real shooter is.
Fortunately, with relatively weak weapons that weren’t level, I never encountered the giant armored soldier you see in the trailers.
Everything in these levels was about infantry combat, so we didn’t see any of the more complicated scenarios where you see stealth, amphibious assaults, AI, and vehicular warfare. I was able to slide in and do a dolphin dive after a tactical sprint, but I didn’t see any mantles. I was able to hang from a ledge and look over the edge before jumping over a wall. That’s a useful mechanic.
On each map, I was able to figure out places where I could expect enemies to run and where I could camp and shoot with my LMG. I played with an LMG and an assault rifle. While it was difficult to achieve a draw in close combat battles with the LMG, I eventually got used to it and liked its power to take out enemies at long range. That’s how I usually play. I can’t wait to try out sniper rifles, which weren’t available in this beta.
The Market has a nice long lane in the middle that would be great for snipers or full powered LMGs, which it didn’t have. Farm 18 also has some long sight lines on rooftops, while the hotel naturally felt more like a tight quarters map.
There is one more beta test on September 22 with Xbox and PC players to test the game one more time. I look forward to seeing some bigger battles that will determine if this Call of Duty game goes beyond the basics.
Later we will see large-scale ground war battle maps that will feature 32v32. The graphics in this beta definitely looked better. Modern Warfare ll introduces a physics-based material system that enables state-of-the-art photogrammetry, a new hybrid tile-based streaming system, a new PBR underwater and aquatic rendering system, global volumetric lighting, 4K HDR, and more, as well as a new GPU geometry pipeline. But let’s hope the fun is more than just pretty pictures.
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